← Stay LitStay Lit — LIGHT ON SURVIVAL.

The people behind the light.

Treant Minion, Treant Tree, Treant Forest, Free Burrow, Forest Bat, Monster Bee, Evil Mushroom, Forest Wolf, Forest Golem and Treant Guard models, textures and authored skeletal animations by Meshtint Studio. Used in Stay Lit under the Meshtint license. These assets are not available for reuse or redistribution from this game.

Orc and Orc Skull character models, textures and their skeletal animations are by Quaternius · Ultimate Monsters, released under CC0.

Additional hands and forearms adapted from WRAD ARMS by wriks, released under CC0. Controller grip poses and VR fitting adapted for Stay Lit.

Additional gloves, textures and reference poses adapted from Valve SteamVR, under the BSD 3-Clause license.

Previous hand reference meshes from WebXR Input Profiles, under the MIT license. Used as WebXR joint-axis references.

Branching birch, conifer, broadleaf trees and foliage by Quaternius, CC0; optimized with distance-based geometry variants. Ground, gravel, rock and pine bark textures from Poly Haven, CC0. Source URLs and modifications are recorded in the asset manifests.

Additional pine and broadleaf trees, four grass varieties, flowering shrubs, clover, flowers, broadleaf plants, ferns and stones from Quaternius · Stylized Nature MegaKit Standard, CC0. Original canopy silhouettes retained in distant variants; branch meshes and texture sizes optimized for VR.

Stone arches, pillars, rubble and magical ruin props from Meshtint · Forest Ruins Pack and Forest Ruins Terrain Pack, purchased for use in this game. Source files are not distributed.

Rendering uses Three.js, under the MIT license.

Stay Lit is a game by Attract Mode.

Hands and forest floor

Textured player hands adapted from Hafnia Hands by Aske Mottelson (MIT), with Oculus sample hand models and authored poses by Facebook Technologies, LLC (BSD 3-Clause). Converted for controller grip space and joint tracking; wrists sealed and textures optimized.

Forest Ground 01 by Rob Tuytel and Root Cluster 01 by Jenelle van Heerden and Rico Cilliers / Poly Haven, CC0. Ground materials blended for the woodland palette; root geometry reduced and instanced for VR.

Typography

World signage uses Barlow Condensed by Jeremy Tribby, under the SIL Open Font License 1.1. Available from Google Fonts.

Sound

Quiet fire ambience adapted from Fireplace Sound loop by PagDev, CC0. Filtered, shortened and mixed at low volume.

Footsteps, wood and punch recordings: Kenney Impact Sounds, CC0. Bird ambience: isaiah658, CC0. Additional effects are synthesized for Stay Lit. Nighttime music by Kevin MacLeod (incompetech.com): Magic Escape Room, Ossuary 3 - Words, Phantom from Space, Urban Gauntlet. Licensed under Creative Commons Attribution 4.0. Original recordings unchanged; game controls volume, fades and looping.

Wood materials

Photographic Bark Brown 01 and Rough Wood by Rob Tuytel / Poly Haven, CC0. Adapted into compact atlases with original end-grain artwork.

Cave and expedition scenery

Authored cave rocks, mine timbers, platforms, posts and cart by loafbrr · Mines and Cave Modular Set, CC0. Selected meshes use the supplied textures reduced to 512px.

Cave stone

Mossy Rock by Rob Tuytel / Poly Haven, CC0.